What the data shows
add a third gamble that's strictly worseJev can see it's worseJev drifts toward the gamble it resemblesJev drifts toward the gamble it resembles- A small, steady decoy effect: 5 points on average toward the gamble with the worse copy (90% range roughly 4 to 7 points).
- Mostly one direction: 52% of pairs move toward the target, 12% away, the rest barely move.
- It doesn't always spot the dud: Jev puts 9.7% of its weight on the dominated gamble. In the example quoted under "What Jev was asked", it put 32% on gamble c, the strictly worse copy, and 46% on b.
What it means, and what it doesn't
Jev shows a mild version of the decoy effect people show: a worse option makes its neighbor more attractive. The effect is small, but it's consistent, and it comes with a real cost: weight on options no one should choose.
It isn't evidence about product menus, and part of the weight on decoys may be a numbers-reading problem rather than a preference. A version with products described in words would test the classic effect more directly.